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Joined 1 year ago
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Cake day: June 14th, 2023

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  • 12 year SDE + 12 year TPM vet here.

    Do everything you can to help your software engineers (or whoever is doing the work) have as much focus time as they need. Buffer your meetings and questions to one chunk of time per day. Encourage them to block-out and protect their focus time. And encourage the team to keep office hours so they can still make themselves available to others, but in a controlled way.

    Be transparent with the business’s goals and frustrations you are facing. There’s an attitude (often among inexperienced devs) that PMs are good for nothing; just an interface to the rest of the business, and a source of where tasks come from. And some certainly are that, but a good PM is worth their weight in gold.

    Find a good mentor, and start thinking about your next career step now.









  • Read the article.

    Machine learning and interpretative output are tools; just like the automobile, the spreadsheet and photoshop.

    The introduction of new tools means there will be fewer people manually doing the things that machines can do more efficiently. The introduction of digital spreadsheets decimated the market for paper bookkeepers, but the need for accountants (people who could utilize the new tools) exploded.

    I don’t know enough about modern animation production to speak authoritatively about this, but I’m imagining Katzenberg is talking about jobs like inbetweeners and other kinds of admittedly skilled labor that can be lazily farted out by machines. No QA for lazy productions, QA and varying levels of tweaks for high production value work, and all-by-hand for only the most rare auteur works. And most animated works are in that “lazy production” category. It’s gonna look like shit, everyone who cares will notice, but most of the people buying won’t care.

    What this also means is that money will stop flowing to high-manual-effort works. The real creative, ground breaking stuff is going to come from either people utilizing the new tools in new ways, or old established artists who refuse to change (Miyazaki, Bill Plympton, Yuri Norstein & Francheska Yarbusova, etc).