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Joined 1 year ago
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Cake day: July 16th, 2023

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  • At least for games, I check how big is the dev team, anything bigger than 30 then pirate Then I check if owner of the development studio is public company, if yes then pirate Then I check if owner owns more than one development studio, if yes then pirate Then I check how many games studio has released, if more than 10, pirate Then I check how many copies have been sold on steam, more than 1m, pirate

    If a game dev team fails all above checks, I will still pirate first, but if i enjoy pirated copy, I’ll buy the game to support the dev.














  • So the way these thieves work most of the time, they don’t know what to do with stolen items or how to liquidate them, so they’ll sell everything that they have to a bit more sophisticated criminal who knows how to liquidate stolen items and knows buyers of everything. Ideally when they steal a phone they don’t care what phone it is, they’ll sell it to their middleman, middleman will pay probably pennies on the dollar since it’s not an iPhone and street level thief wouldn know it’s value, middleman will probably sell it to someone that will gut it and take components out.

    In this case, thieves just be new to the game or amateurs.


  • I’m not saying storing potential energy doesn’t work, it works and even though we lose some energy in conversion it’s still better than chemical batteries. No question there, my point is simple, we don’t have enough infrastructure to cover the world’s baseload demand by releasing stored energy. We need something that can produce baseload power 24x7. Geothermal and tidal(debatable but close enough) are the only viable renewable energy sources we have that run 24x7 and they’re not enough to cover the world’s energy demands. Adding PSEH doesn’t cover it either. We need something more and nuclear (fission or fusion) are the only other options that don’t emit CO2.