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Joined 1 year ago
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Cake day: July 21st, 2023

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  • The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a “vr-chat” kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too “professional” focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look “cheap” and “not polished” at first, while using them all you get is “wooow” factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.


  • The bigger the screen, the more you notice because it covers more of your field of view. I would say 240Hz is the sweet spot. You can definitely feel the improvement from lower rates, but rates above it start to be barely noticeable. However I am fine with 144-165Hz if I wanted to save money and still get a great experience. Bellow 120Hz is unusable for me. Once you go high refresh, you cannot go back, ever. 60Hz feels like a slideshow. For gaming 60 is fine, but for work use and scrolling around I can’t have 60. Yes people, high refresh rate is useful even outside of gaming.

    Funny thing is, while gaming, even if my monitor and PC can do it, I rarely let my fps go above 120-140. I limit them in the game. PC gets much quieter, uses less power, heats up less and its smooth enough to enjoy a great gameplay. I will never understand people who get a 4090 and play with unlocked fps just to get 2000 fps on minecraft while their pc is screaming for air. Limit your fps at least to your Hz people, have some care for your hardware. I know you get less input lag but you are not Shroud, those less 0.000001ms of input lag will not make a difference.



  • I can see many future domestic uses that might need multiple terabytes per sec of speed. Especially everything around AI and machine learning. Imagine your device having instant access to multiple terabytes of a shared global library of machine learning data. Its a bit dystopic but thats another topic.

    Another thing you can imagine is being able to play games directly “from the cloud” but processing them on your hardware. Imagine you have an xbox, but don’t have any games stored on it. Everything you play is fetched in real time from the server but still processed and computed on your hardware. So you get crisp clear image and visuals but games can now be so realistic that they themselves need 1-2TB of storage to store the whole game. So, with enough internet speed, we wouldn’t need to worry about storage space anymore and how big a game is. You just buy the game and click play and play instantly, but still computing the game locally. Or, if you still need to download and store the game, having a game be a 700GB download might be as “casual” as a 5GB game is nowadays (remember when we got shocked that games started to be more than 1-2GB? Now, 80GB is common). And you will be able to download the whole game in a few minutes. Game worlds can be huge and still be downloaded in minutes. Storage is also evolving day by day so 10TB of SSD might actually be kinda cheap in 10 years.

    You can also imagine games so complex that they can now comunicate between players huge amounts of data so we could even share the same angle every leaf in a tree is moving to the wind so all players on that server would see the same exact movement of the leaves. The bandwidth is so high that you can actually start to share all of the most insignificant details between a multiplayer world.

    You can also imagine Netflix being able to stream 8K 60fps HDR to your phone as easily as nowadays it streams 720p.

    Virtual Reality. It needs insane amounts of bandwidth for anything. If you want to share a truly multiplayer VR experience you need all the bandwidth you can get. VR cloud gaming could be a thing since they could now transmit 2x 4K 60fps streams with minimal latency.

    These are all casual domestic uses for unlimited bandwidth applications. Don’t worry, we will always need more and more bandwidth, because with more bandwidth always comes new tech, and with new tech the need for more bandwidth also increases. Infinite cycle.