• 9 Posts
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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Why the fuck are they using a cloud tts on an Android device??? Can’t they use on device tts?? Seems extremely stupid for no reason

    1. It’s expensive. They are paying a fee to the third party tts provider each single time someone needs a response. They boast “no subscriptions” - that means those fees are paid only by new customer purchases. Ponzi 2.0

    2. It’s fucking expensive. Elevenlabs tts voices costs thousands of dollars per month plus $0.18 per 1000 characters. Ask the history of a monument and the verbose result that the LLM regurgitated costs them $0.15. Are they banking on the fact that most customers would just shelf the device after a day?

    3. It’s slower. Each time the device needs to reply, it needs to stream an audio file instead of a few bytes of compressed text

    4. For the more realistic voices it’s only cheaper in the short term. I get it - they don’t like the robotic free voices and licensing a good closed source one costs money. But then you don’t need to pay the “cloud” forever. Did they plan to shut down shortly after the launch? Where the money for running each user in a VM is coming out? (I saw from a YouTube video that it looked like they were using a browser automation tool in a VM)

    At this point since everything is run on the cloud (=somebody else’s computer) this could not only be a smartphone app, but a smartwatch app.

    I wonder if they will just fold and do a rug pull now blaming the hackers or fix the problem.

    Fixing the problem seems difficult for them - need to fully rewrite the app and having everything proxied through their authenticated server, increasing their expenses (and a rushed fix isn’t secure/tested). But their money comes only from new investors and new customers, and at this point I doubt that they can sell more units or scam more investors.







  • I remember fifteen years ago I wanted to pirate new super Mario bros for Wii but Nintendo hired a lot of bad peers on eMule, it was impossible to download it. It would download it super fast thanks to the hundreds of fake peers that would upload garbage data, but then when completed it would check it and fall back to 0.2% completed. Super frustrating.

    In the end I just gave up because I hate and suck at platformers, why would I ever pirate something that I would never play, but at the time in the forums someone said that with IP address filters it was possible to complete the downloads, by blacklisting all the commercial ip address space and allowing only residential (or maybe they were just living in the right spot, at the time in select cities in my country there was an ISP that ran a fiber optic MAN - metropolitan area network, and it was awesome for piracy, as they didn’t block the smb V1 protocol between customers so there were peers that shared gold mines)