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Cake day: April 19th, 2023

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  • Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling’s claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back. The zergling’s skin is repurposed, stretching over newly formed growths while its bone plates soften to hold bulbous, pulsating acid sacs in place. Though the remains of the carapace offer no real protection, they allow for unhindered delivery of the baneling’s payload. The digestive and reproductory tracts are assimilated as nutrients to accelerate the process, and make room for the fleshy, mutated adrenal glands. These are re-purposed to produce and store large quantities of highly corrosive acid. Few materials can withstand this acid burst.

    When a baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the baneling but also inflicts terrible damage to its enemies, highly effective against both structures and ground forces.

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  • I just set up an HP Laptop for someone and Windows setup is horrendous. Fuck you Microsoft.

    There’s no way around using a Microsoft account, but when you enter an invalid login, you can proceed setting up a local account anyway. Then all the shit is set up to my disliking. And of course, Microsoft installs its own services adware and additional third-party adware you can’t uninstall, and then, HP does the same, installing more scamware. Disgusting.








  • The article doesn’t say much. So I checked the source for more information. It doesn’t say much more, but IMO in a much better way, in two concise paragraphs. In the sourced financial report, it is in the intro, two paragraphs:

    An example R&D initiative, sponsored by the Innovation team was Project Ava, where a team, initially from Electric Square Malta, attempted to create a 2D game solely using Gen AI. Over the six-month process, the team shared their findings across the Group, highlighting where Gen AI has the potential to augment the game development process, and where it lags behind. Whilst the project team started small, it identified over 400 tools, evaluating and utilising those with the best potential. Despite this, we ultimately utilised bench resource from seven different game development studios as part of the project, as the tooling was unable to replace talent.

    One of the key learnings was that whilst Gen AI may simplify or accelerate certain processes, the best results and quality needed can only be achieved by experts in their field utilising Gen AI as a new, powerful tool in their creative process. As a research project, the game will not be released to the public, but has been an excellent initiative to rapidly spread tangible learnings across the Group, provide insights to clients and it demonstrates the power and level of cross-studio collaboration that currently exists. Alongside Project Ava, the team is undertaking a range of Gen AI R&D projects, including around 3D assets, to ensure that we are able to provide current insights in an ever- evolving part of the market


    The central quote and conclusion being:

    One of the key learnings was that whilst Gen AI may simplify or accelerate certain processes, the best results and quality needed can only be achieved by experts in their field utilising Gen AI as a new, powerful tool in their creative process.

    Which is obvious and expected for anyone familiar with the technology. Of course, experiments and confirming expectations has value too. And I’m certain actually using tools and finding out which ones they can use where is very useful to them specifically.